xp_crosshairColor "X"
// Changes your Crosshair color;
{X = 0, 1, 2, 3, 4, 5, 6, 7, 8}
xp_enemyColors "XXXXX"
// 5X -> 1st X = RAIL COLOR, 2nd X = HEAD COLOR, 3rd X = TRUNK COLOR, 4th X = LEGS COLOR, 5th X = SPIRAL RAIL COLOR
{X = 0, 1, 2, 3, 4, 5, 6, 7, 8}
xp_Colors "XXXXX"
// 5X -> 1st X = RAIL COLOR, 2nd X = HEAD COLOR, 3rd X = TRUNK COLOR, 4th X = LEGS COLOR, 5th X = SPIRAL RAIL COLOR
{X = 0, 1, 2, 3, 4, 5, 6, 7, 8}
xp_enemymodel "sarge/xp" (sarge/xp)
// Changes all enemy models to the one you choose;
xp_noBobbing "0, 1" (0)
// Removes the effects of waving for weapons.
xp_onExitScreenshotXP & xp_onExitScreenshotJPEG "0, 1" (0)
// Enables/disables the automatic screenshot
cg_crosshairHealth "0, 1" (0)
// Enables/disables color change of the crosshair depending on your energy;
xp_noBlink "0, 1" (1)
// Enables and Disables fancy names blinking;
xp_noRadioChat "0, 1" (1)
// Enables and Disables radio voice chat sounds;
*the numbers in white are the recommended values
// Changes your Crosshair color;
{X = 0, 1, 2, 3, 4, 5, 6, 7, 8}
xp_enemyColors "XXXXX"
// 5X -> 1st X = RAIL COLOR, 2nd X = HEAD COLOR, 3rd X = TRUNK COLOR, 4th X = LEGS COLOR, 5th X = SPIRAL RAIL COLOR
{X = 0, 1, 2, 3, 4, 5, 6, 7, 8}
xp_Colors "XXXXX"
// 5X -> 1st X = RAIL COLOR, 2nd X = HEAD COLOR, 3rd X = TRUNK COLOR, 4th X = LEGS COLOR, 5th X = SPIRAL RAIL COLOR
{X = 0, 1, 2, 3, 4, 5, 6, 7, 8}
xp_enemymodel "sarge/xp" (sarge/xp)
// Changes all enemy models to the one you choose;
xp_noBobbing "0, 1" (0)
// Removes the effects of waving for weapons.
xp_onExitScreenshotXP & xp_onExitScreenshotJPEG "0, 1" (0)
// Enables/disables the automatic screenshot
cg_crosshairHealth "0, 1" (0)
// Enables/disables color change of the crosshair depending on your energy;
xp_noBlink "0, 1" (1)
// Enables and Disables fancy names blinking;
xp_noRadioChat "0, 1" (1)
// Enables and Disables radio voice chat sounds;
*the numbers in white are the recommended values